xDestination = thisComp.width - 100; transitionInTime = 1; sitTightTime = 2; transitionOutTime = 0.5 endTime = 4; if (time <= 3) { xPos = easeOut (time, inPoint, (inPoint + transitionInTime), 100, xDestination); [xPos, value[1]]; } if (time > (inPoint + transitionInTime + sitTightTime)) { xPos = easeIn (time, (inPoint + sitTightTime), endTime, xDestination, 100); [xPos, value[1]]; }